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Z3D/include/opengl/handles/texture_handle.hpp
2024-12-10 13:50:21 +01:00

18 lines
305 B
C++

#pragma once
#include "GL/glew.h"
namespace zgl {
struct texture_handle
{
inline void bind() const;
inline static void unbind();
GLuint texture_id{ 0 };
};
}
#define INCLUDE_TEXTURE_INSTANCE_IMPLEMENTATION
#include "opengl/handles/texture_handle.ipp"
#undef INCLUDE_TEXTURE_INSTANCE_IMPLEMENTATION