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Z3D/include/assets/dynamic_read_buffers/dynamic_vertex_buffer.hpp
2024-12-22 16:58:40 +01:00

16 lines
376 B
C++

#pragma once
#include "util/uix.hpp"
#include <array>
#include <vector>
#include "GL/glew.h"
template<typename C, typename... Ts>
struct dynamic_vertex_buffer {
std::tuple<std::vector<Ts>...> vertices{};
};
#define INCLUDE_DYNAMIC_MODEL_DATA_IMPLEMENTATION
#include "assets/dynamic_read_buffers/dynamic_texture_buffer.ipp"
#undef INCLUDE_DYNAMIC_MODEL_DATA_IMPLEMENTATION