Files
Z3D/include/assets/dynamic_read_buffers/dynamic_shader_buffer.hpp
2024-12-22 16:58:40 +01:00

11 lines
150 B
C++

#pragma once
#include <vector>
#include "GL/glew.h"
struct dynamic_shader_buffer
{
std::vector<char> source{};
GLenum type{ GL_INVALID_ENUM };
};