Files
Z3D/include/opengl/shading/uniforms/point_cloud_uniforms.hpp
2025-03-22 17:40:08 +01:00

53 lines
1.4 KiB
C++

#pragma once
#include "opengl/shader_program_variable.hpp"
#include "util/enum_bitfield_operators.hpp"
#include <array>
namespace zgl::shading::uniforms::point_cloud
{
enum class flags : std::uint8_t
{
none = 0,
mvp_matrix = 1 << 0,
point_size = 1 << 1,
color = 1 << 2,
model_matrix = 1 << 3,
camera_position = 1 << 4,
rainbow_offset_y = 1 << 5,
rainbow_scale_y = 1 << 6
};
constexpr inline auto mvp_matrix = shader_program_variable({ GL_FLOAT_MAT4, 0 }, "mvp_matrix");
constexpr inline auto point_size = shader_program_variable({ GL_FLOAT, 1 }, "point_size");
constexpr inline auto color = shader_program_variable({ GL_FLOAT_VEC4, 2 }, "color");
constexpr inline auto model_matrix = shader_program_variable({ GL_FLOAT_MAT4, 3 }, "model_matrix");
constexpr inline auto camera_position = shader_program_variable({ GL_FLOAT_VEC3, 4 }, "camera_position");
constexpr inline auto rainbow_offset_y = shader_program_variable({ GL_FLOAT, 5 }, "rainbow_offset_y");
constexpr inline auto rainbow_scale_y = shader_program_variable({ GL_FLOAT, 6 }, "rainbow_scale_y");
constexpr inline auto all = std::array{
mvp_matrix,
point_size,
color,
model_matrix,
camera_position,
rainbow_offset_y,
rainbow_scale_y
};
constexpr inline auto names = std::array{
"mvp_matrix",
"point_size",
"color",
"model_matrix",
"camera_position",
"rainbow_offset_y",
"rainbow_scale_y"
};
}
DEFINE_ENUM_BITFIELD_OPERATORS(zgl::shading::uniforms::point_cloud::flags)