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Z3D/include/opengl/data_managers/texture_manager.hpp

42 lines
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C++

#pragma once
#include <unordered_map>
#include "../../assets/read_buffers"
#include "../../assets/data_stores"
#include "opengl/handles/texture_handle.hpp"
#include <vector>
#include "opengl/metadata/texture_metadata.hpp"
#include "opengl/resource_management/resource_manager.hpp"
namespace zgl
{
class texture_manager
{
public:
using store_type = dynamic_texture_store;
using store_id_type = store_type::id_type;
using metadata_type = texture_metadata;
using handle_type = texture_handle;
using resource_manager_type = resource_manager<store_id_type, metadata_type>;
using entry_type = std::pair<handle_type, metadata_type>;
static constexpr std::size_t min_garbage_collection_count = 4;
void process(store_type& store);
std::optional<entry_type> get_handle(store_id_type id);
void collect_garbage(bool force = false);
protected:
resource_manager_type m_resource_manager;
private:
std::vector<std::pair<dynamic_texture_store::id_type, const dynamic_texture_buffer&>> m_texture_buffer;
std::vector<GLuint> m_texture_id_buffer;
};
}