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Z3D/include/assets/prefetch_lookups/shader_prefetch_lookup.hpp

13 lines
250 B
C++

#pragma once
#include <filesystem>
#include <unordered_map>
#include "assets/data_stores/shader_source_store.hpp"
namespace assets
{
using shader_source_prefetch_lookup = std::unordered_map<std::filesystem::path, shader_source_store::id_type>;
}