Files
Z3D/include/assets/file_parsers/stl_loader.hpp

31 lines
667 B
C++

#pragma once
#include <filesystem>
#include <system_error>
#include <string_view>
#include "assets/dynamic_data_store.hpp"
#include "assets/data"
#include "../data_stores"
#include "assets/prefetch_lookup.hpp"
#include "assets/prefetch_queue.hpp"
struct stl_loader {
static constexpr auto name = std::string_view("stl");
[[nodiscard]] static std::error_code prefetch(
const file_dir_list& paths,
prefetch_queue& queue
);
[[nodiscard]] static std::error_code load(
// space stuff that has to persist
dynamic_mesh_buffer& buffer,
const file_dir_list& paths,
prefetch_lookup& id_lookup,
shader_source_store& store,
bool pedantic = false
);
};