Files
Z3D/include/assets/data_loaders/material_library_loader.hpp

44 lines
993 B
C++

#pragma once
#include "assets/prefetch_queue.hpp"
#include "assets/components/material_components.hpp"
#include "assets/data/material_library_data.hpp"
#include "assets/data_stores/material_store.hpp"
#include "assets/prefetch_lookups/material_library_prefetch_lookup.hpp"
#include "generic/base_dynamic_loader.hpp"
#include "util/string_list.hpp"
#include "assets/file_parsers/mtl_loader.hpp"
// TODO not implemented?!?
namespace assets
{
class material_library_loader : public base_dynamic_loader<
material_components::flags,
mtl_loader
> {
public:
[[nodiscard]] std::error_code prefetch(
loader_id_type loader_id,
const ztu::string_list& directories,
prefetch_queue& queue
);
[[nodiscard]] std::error_code load(
loader_id_type loader_id,
const ztu::string_list& directories,
material_library_store& store,
material_store& material_store,
material_library_prefetch_lookup& id_lookup,
bool pedantic = false
);
private:
material_library_data m_buffer{};
};
}