Files
Z3D/include/assets/data/point_cloud_data.hpp

37 lines
1.3 KiB
C++

#pragma once
#include "assets/components/point_cloud_vertex_components.hpp"
#include <array>
#include <vector>
#include "generic/vertex_array_data.hpp"
namespace assets
{
class point_cloud_data : public vertex_array_data<
point_cloud_vertex_components::flags,
point_cloud_vertex_components::position,
point_cloud_vertex_components::normal,
point_cloud_vertex_components::color,
point_cloud_vertex_components::reflectance
> {
public:
[[nodiscard]] inline std::vector<point_cloud_vertex_components::position>& positions();
[[nodiscard]] inline std::vector<point_cloud_vertex_components::normal>& normals();
[[nodiscard]] inline std::vector<point_cloud_vertex_components::color>& colors();
[[nodiscard]] inline std::vector<point_cloud_vertex_components::reflectance>& reflectances();
[[nodiscard]] inline const std::vector<point_cloud_vertex_components::position>& positions() const;
[[nodiscard]] inline const std::vector<point_cloud_vertex_components::normal>& normals() const;
[[nodiscard]] inline const std::vector<point_cloud_vertex_components::color>& colors() const;
[[nodiscard]] inline const std::vector<point_cloud_vertex_components::reflectance>& reflectances() const;
inline void clear();
};
}
#define INCLUDE_DYNAMIC_TEXTURE_DATA_IMPLEMENTATION
#include "assets/data/point_cloud_data.ipp"
#undef INCLUDE_DYNAMIC_TEXTURE_DATA_IMPLEMENTATION