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Z3D/include/rendering/requirements/mesh_requirements.hpp

72 lines
2.0 KiB
C++

#pragma once
#include "assets/components/material_components.hpp"
#include "assets/components/mesh_vertex_components.hpp"
#include "shading/features/mesh_features.hpp"
#include "util/enum_bitfield_operators.hpp"
#include <array>
namespace rendering::requirements::mesh
{
struct type
{
shading::features::mesh::indices::type shader_program_requirement_index{};
mesh_vertex_components::flags vertex_requirements{
mesh_vertex_components::flags::none
};
material_components::flags material_requirements{
material_components::flags::none
};
};
enum class flags : std::uint8_t
{
none = 0,
position = 1 << 0,
lit = 1 << 1,
textured = 1 << 2,
uniform_color = 1 << 3,
uniform_alpha = 1 << 4,
point = 1 << 5
};
constexpr inline auto position = type{
.shader_program_requirement_index = shading::features::mesh::indices::position,
.vertex_requirements = mesh_vertex_components::flags::position
};
constexpr inline auto lit = type{
.shader_program_requirement_index = shading::features::mesh::indices::lit,
.vertex_requirements = mesh_vertex_components::flags::normal,
.material_requirements = material_components::flags::surface_properties
};
constexpr inline auto point = type{
.shader_program_requirement_index = shading::features::mesh::indices::point
};
constexpr inline auto textured = type{
.shader_program_requirement_index = shading::features::mesh::indices::textured,
.vertex_requirements = mesh_vertex_components::flags::tex_coord,
.material_requirements = material_components::flags::texture,
};
constexpr inline auto uniform_color = type{
.shader_program_requirement_index = shading::features::mesh::indices::uniform_color
};
constexpr inline auto uniform_alpha = type{
.shader_program_requirement_index = shading::features::mesh::indices::uniform_alpha,
.material_requirements = material_components::flags::transparency
};
constexpr inline auto all = std::array{
position, lit, textured, uniform_color, uniform_alpha, point
};
}
DEFINE_ENUM_BITFIELD_OPERATORS(rendering::requirements::mesh::flags)