19 lines
155 B
C++
19 lines
155 B
C++
#pragma once
|
|
|
|
#include <vector>
|
|
|
|
namespace assets
|
|
{
|
|
|
|
struct shader_source_data
|
|
{
|
|
std::vector<char> source{};
|
|
|
|
void clear()
|
|
{
|
|
source.clear();
|
|
}
|
|
};
|
|
|
|
}
|