Files
Z3D/include/scene/lighting_setup.hpp
2024-12-22 16:58:40 +01:00

11 lines
161 B
C++

#pragma once
#include "glm/glm.hpp"
struct lighting_setup
{
glm::vec3 point_light_direction;
glm::vec3 point_light_color;
glm::vec3 ambient_light_color;
};