40 lines
816 B
C++
40 lines
816 B
C++
#pragma once
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#include "generic/base_dynamic_loader.hpp"
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#include <filesystem>
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#include "assets/data/mesh_data.hpp"
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#include "assets/data_stores/mesh_store.hpp"
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#include "assets/file_parsers/obj_loader.hpp"
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#include "assets/file_parsers/stl_loader.hpp"
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#include "assets/prefetch_lookups/mesh_prefetch_lookup.hpp"
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namespace assets
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{
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class mesh_loader : public base_dynamic_loader<
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mesh_vertex_components::flags,
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obj_loader,
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stl_loader
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> {
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public:
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[[nodiscard]] std::error_code prefetch(
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loader_id_type loader_id,
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const ztu::string_list& directories,
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prefetch_queue& queue
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);
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[[nodiscard]] std::error_code load(
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loader_id_type loader_id,
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const ztu::string_list& directories,
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mesh_store& store,
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mesh_prefetch_lookup& id_lookup,
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bool pedantic = false
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);
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private:
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mesh_data m_buffer{};
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};
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}
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