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Z3D/include/assets/components/material_components.hpp

61 lines
1.8 KiB
C++

#pragma once
#include <tuple>
#include "assets/data_stores/texture_store.hpp"
#include "assets/data/surface_properties.hpp"
#include "util/enum_bitfield_operators.hpp"
namespace assets::material_components
{
using surface_properties = surface_properties;
using transparency = float;
using ambient_color_texture = texture_store::id_type;
using diffuse_color_texture = texture_store::id_type;
using specular_color_texture = texture_store::id_type;
using shininess_texture = texture_store::id_type;
using alpha_texture = texture_store::id_type;
using bump_texture = texture_store::id_type;
namespace indices
{
using type = std::size_t;
inline constexpr type surface_properties = 0;
inline constexpr type transparency = 1;
inline constexpr type ambient_color_texture = 2;
inline constexpr type diffuse_color_texture = 3;
inline constexpr type specular_color_texture = 4;
inline constexpr type shininess_texture = 5;
inline constexpr type alpha_texture = 6;
inline constexpr type bump_texture = 7;
}
enum class flags : std::uint8_t
{
none = 0,
surface_properties = 1 << indices::surface_properties,
transparency = 1 << indices::transparency,
ambient_filter_texture = 1 << indices::ambient_color_texture,
diffuse_filter_texture = 1 << indices::diffuse_color_texture,
specular_filter_texture = 1 << indices::specular_color_texture,
shininess_texture = 1 << indices::shininess_texture,
alpha_texture = 1 << indices::alpha_texture,
bump_texture = 1 << indices::bump_texture
};
using all = std::tuple<
surface_properties,
transparency,
ambient_color_texture,
diffuse_color_texture,
specular_color_texture,
shininess_texture,
alpha_texture,
bump_texture
>;
constexpr inline auto count = std::tuple_size_v<all>;
} // namespace material_component
DEFINE_ENUM_BITFIELD_OPERATORS(assets::material_components::flags)