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Z3D/include/opengl/shading/attributes/mesh_attributes.hpp
2025-03-22 17:40:08 +01:00

46 lines
1.2 KiB
C++

#pragma once
#include "opengl/shader_program_variable.hpp"
#include "util/enum_bitfield_operators.hpp"
#include <array>
#include <string_view>
namespace zgl::shading::attributes::mesh
{
enum class flags : std::uint8_t
{
none = 0,
position = 1 << 0,
normal = 1 << 1,
luminance = 1 << 2,
color = 1 << 3,
alpha = 1 << 4,
tex_coord = 1 << 5
};
constexpr inline auto position = shader_program_variable({ GL_FLOAT_VEC3, 0 }, "model_vertex_position");
constexpr inline auto normal = shader_program_variable({ GL_FLOAT_VEC3, 1 }, "model_vertex_normal");
constexpr inline auto luminance = shader_program_variable({ GL_FLOAT, 2 }, "model_vertex_l");
constexpr inline auto color = shader_program_variable({ GL_FLOAT_VEC3, 2 }, "model_vertex_rgb");
constexpr inline auto alpha = shader_program_variable({ GL_FLOAT, 3 }, "model_vertex_a");
constexpr inline auto tex_coord = shader_program_variable({ GL_FLOAT_VEC2, 2 }, "model_vertex_tex_coord");
constexpr inline auto all = std::array{
position, normal, luminance, color, alpha, tex_coord
};
constexpr inline auto names = std::array<std::string_view, 6>{
"position",
"normal",
"luminance",
"color",
"alpha",
"tex_coord"
};
}
DEFINE_ENUM_BITFIELD_OPERATORS(zgl::shading::attributes::mesh::flags)