46 lines
1.0 KiB
C++
Executable File
46 lines
1.0 KiB
C++
Executable File
#pragma once
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#include "GL/glew.h"
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#include <system_error>
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#include "opengl/handles/shader_handle.hpp"
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#include "opengl/handles/shader_program_handle.hpp"
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namespace zgl
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{
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class shader_program_data
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{
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private:
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explicit shader_program_data(GLuint program_id);
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public:
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shader_program_data() = default;
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[[nodiscard]] static std::error_code build_from(
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const shader_handle& vertex_shader,
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const shader_handle& geometry_shader,
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const shader_handle& fragment_shader,
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shader_program_data& data
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);
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shader_program_data(const shader_program_data& other) = delete;
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shader_program_data& operator=(const shader_program_data& other) = delete;
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shader_program_data(shader_program_data&& other) noexcept ;
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shader_program_data& operator=(shader_program_data&& other) noexcept;
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[[nodiscard]] shader_program_handle handle() const;
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~shader_program_data();
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private:
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shader_program_handle m_handle{};
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};
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}
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#define INCLUDE_SHADER_PROGRAM_DATA_IMPLEMENTATION
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#include "opengl/data/shader_program_data.ipp"
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#undef INCLUDE_SHADER_PROGRAM_DATA_IMPLEMENTATION
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