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Z3D/include/assets/dynamic_read_buffers/dynamic_material_buffer.hpp

51 lines
2.6 KiB
C++
Executable File

#pragma once
#include <optional>
#include "assets/components/material_components.hpp"
#include "assets/dynamic_data_stores/dynamic_texture_store.hpp"
struct dynamic_material_buffer {
dynamic_material_buffer() = default;
components::material::surface_properties& initialized_surface_properties();
[[nodiscard]] inline std::optional<components::material::surface_properties>& surface_properties();
[[nodiscard]] inline std::optional<components::material::transparency>& transparency();
[[nodiscard]] inline std::optional<dynamic_texture_store::id_type>& ambient_color_texture_id();
[[nodiscard]] inline std::optional<dynamic_texture_store::id_type>& diffuse_color_texture_id();
[[nodiscard]] inline std::optional<dynamic_texture_store::id_type>& specular_color_texture_id();
[[nodiscard]] inline std::optional<dynamic_texture_store::id_type>& shininess_texture_id();
[[nodiscard]] inline std::optional<dynamic_texture_store::id_type>& alpha_texture_id();
[[nodiscard]] inline std::optional<dynamic_texture_store::id_type>& bump_texture_id();
[[nodiscard]] inline const std::optional<components::material::surface_properties>& surface_properties() const;
[[nodiscard]] inline const std::optional<components::material::transparency>& transparency() const;
[[nodiscard]] inline const std::optional<dynamic_texture_store::id_type>& ambient_color_texture_id() const;
[[nodiscard]] inline const std::optional<dynamic_texture_store::id_type>& diffuse_color_texture_id() const;
[[nodiscard]] inline const std::optional<dynamic_texture_store::id_type>& specular_color_texture_id() const;
[[nodiscard]] inline const std::optional<dynamic_texture_store::id_type>& shininess_texture_id() const;
[[nodiscard]] inline const std::optional<dynamic_texture_store::id_type>& alpha_texture_id() const;
[[nodiscard]] inline const std::optional<dynamic_texture_store::id_type>& bump_texture_id() const;
inline void clear();
std::tuple<
std::optional<components::material::surface_properties>,
std::optional<components::material::transparency>,
std::optional<dynamic_texture_store::id_type>,
std::optional<dynamic_texture_store::id_type>,
std::optional<dynamic_texture_store::id_type>,
std::optional<dynamic_texture_store::id_type>,
std::optional<dynamic_texture_store::id_type>,
std::optional<dynamic_texture_store::id_type>
> data{
std::nullopt, std::nullopt, std::nullopt, std::nullopt, std::nullopt, std::nullopt, std::nullopt, std::nullopt
};
};
#define INCLUDE_DYNAMIC_MATERIAL_DATA_IMPLEMENTATION
#include "assets/dynamic_read_buffers/dynamic_material_buffer.ipp"
#undef INCLUDE_DYNAMIC_MATERIAL_DATA_IMPLEMENTATION