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Z3D/source/opengl/data/shader_data.ipp
2024-12-22 16:58:40 +01:00

48 lines
913 B
C++

#ifndef INCLUDE_SHADER_DATA_IMPLEMENTATION
# error Never include this file directly include 'shader_data.hpp'
#endif
namespace zgl
{
inline shader_data::shader_data(const GLuint shader_id, const GLenum type)
: m_handle{ shader_id }, m_type{ type } {}
inline shader_data::shader_data(shader_data&& other) noexcept
{
m_handle = other.m_handle;
m_type = other.m_type;
other.m_handle.shader_id = 0;
other.m_type = GL_INVALID_ENUM;
}
inline shader_data& shader_data::operator=(shader_data&& other) noexcept
{
if (&other != this)
{
this->~shader_data();
m_handle = other.m_handle;
m_type = other.m_type;
other.m_handle.shader_id = 0;
other.m_type = GL_INVALID_ENUM;
}
return *this;
}
inline shader_data::~shader_data()
{
if (m_handle.shader_id)
{
glDeleteShader(m_handle.shader_id);
}
m_type = GL_INVALID_ENUM;
}
inline shader_handle shader_data::handle() const
{
return m_handle;
}
}