Files
Z3D/include/opengl/shader_program_variable.hpp
2024-12-10 13:50:21 +01:00

17 lines
172 B
C++

#pragma once
#include "GL/glew.h"
namespace zgl
{
struct shader_program_variable
{
struct info_type
{
GLenum type;
GLint location;
} info;
const char* name;
};
}