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Z3D/include/opengl/data/texture_data.hpp
2024-12-22 16:58:40 +01:00

46 lines
849 B
C++

#pragma once
#include "GL/glew.h"
#include "opengl/handles/texture_handle.hpp"
#include <span>
namespace zgl
{
struct texture_data
{
private:
explicit texture_data(GLuint texture_id);
public:
texture_data() = default;
template<typename T>
[[nodiscard]] static std::error_code build_from(
std::span<const T> buffer,
GLenum format,
GLenum type,
GLsizei width,
GLsizei height,
texture_data& data
);
texture_data(const texture_data&) = delete;
texture_data& operator=(const texture_data&) = delete;
texture_data(texture_data&&) noexcept;
texture_data& operator=(texture_data&&) noexcept;
~texture_data();
[[nodiscard]] texture_handle handle() const;
private:
texture_handle m_handle{};
};
}
#define INCLUDE_TEXTURE_DATA_IMPLEMENTATION
#include "opengl/data/texture_data.ipp"
#undef INCLUDE_TEXTURE_DATA_IMPLEMENTATION