46 lines
849 B
C++
46 lines
849 B
C++
#pragma once
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#include "GL/glew.h"
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#include "opengl/handles/texture_handle.hpp"
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#include <span>
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namespace zgl
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{
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struct texture_data
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{
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private:
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explicit texture_data(GLuint texture_id);
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public:
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texture_data() = default;
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template<typename T>
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[[nodiscard]] static std::error_code build_from(
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std::span<const T> buffer,
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GLenum format,
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GLenum type,
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GLsizei width,
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GLsizei height,
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texture_data& data
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);
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texture_data(const texture_data&) = delete;
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texture_data& operator=(const texture_data&) = delete;
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texture_data(texture_data&&) noexcept;
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texture_data& operator=(texture_data&&) noexcept;
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~texture_data();
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[[nodiscard]] texture_handle handle() const;
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private:
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texture_handle m_handle{};
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};
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}
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#define INCLUDE_TEXTURE_DATA_IMPLEMENTATION
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#include "opengl/data/texture_data.ipp"
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#undef INCLUDE_TEXTURE_DATA_IMPLEMENTATION
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