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Z3D/include/assets/dynamic_data_loaders/dynamic_mesh_loader.hpp
2024-12-22 16:58:40 +01:00

36 lines
863 B
C++

#pragma once
#include "generic/base_dynamic_loader.hpp"
#include <filesystem>
#include "assets/dynamic_read_buffers/dynamic_mesh_buffer.hpp"
#include "assets/dynamic_data_stores/dynamic_mesh_store.hpp"
#include "assets/data_loaders/obj_loader.hpp"
#include "assets/data_loaders/stl_loader.hpp"
#include "assets/prefetch_lookups/mesh_prefetch_lookup.hpp"
class dynamic_mesh_loader : public base_dynamic_loader<
components::mesh_vertex::flags,
obj_loader,
stl_loader
> {
public:
[[nodiscard]] std::error_code prefetch(
loader_id_type loader_id,
const ztu::string_list& directories,
prefetch_queue& queue
);
[[nodiscard]] std::error_code load(
loader_id_type loader_id,
const ztu::string_list& directories,
dynamic_mesh_store& store,
mesh_prefetch_lookup& id_lookup,
bool pedantic = false
);
private:
dynamic_mesh_buffer m_buffer{};
};