17 lines
235 B
C++
17 lines
235 B
C++
#pragma once
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#include "glm/glm.hpp"
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namespace zgl
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{
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struct surface_properties_handle
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{
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glm::mat3 filters{
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0.1986f, 0.0000f, 0.0000f,
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0.5922f, 0.0166f, 0.0000f,
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0.5974f, 0.2084f, 0.2084f
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};
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float shininess{ 100.2237f };
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};
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}
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