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Z3D/include/assets/components/material_components.hpp
2025-04-01 21:51:56 +02:00

78 lines
1.9 KiB
C++

#pragma once
#include <tuple>
#include "config/primitives.hpp"
#include "assets/identifiers.hpp"
#include "assets/data_stores/texture_store.hpp"
#include "assets/data/uniform_surface_properties.hpp"
#include "util/enum_bitfield_operators.hpp"
namespace assets::material_components
{
using ambient_filter = z3d::vec3;
using diffuse_filter = z3d::vec3;
using specular_filter = z3d::vec3;
using shininess = z3d::f32;
using alpha = z3d::f32;
using ambient_filter_texture = texture_id;
using diffuse_filter_texture = texture_id;
using specular_filter_texture = texture_id;
using shininess_texture = texture_id;
using alpha_texture = texture_id;
using bump_texture = texture_id;
namespace indices
{
enum : z3d::size
{
ambient_filter,
diffuse_filter,
specular_filter,
shininess,
alpha,
ambient_filter_texture,
diffuse_filter_texture,
specular_filter_texture,
shininess_texture,
alpha_texture,
bump_texture
};
}
enum class flags : z3d::u16
{
none = 0,
ambient_filter = 1 << indices::ambient_filter,
diffuse_filter = 1 << indices::diffuse_filter,
specular_filter = 1 << indices::specular_filter,
shininess = 1 << indices::shininess,
alpha = 1 << indices::alpha,
ambient_filter_texture = 1 << indices::ambient_filter_texture,
diffuse_filter_texture = 1 << indices::diffuse_filter_texture,
specular_filter_texture = 1 << indices::specular_filter_texture,
shininess_texture = 1 << indices::shininess_texture,
alpha_texture = 1 << indices::alpha_texture,
bump_texture = 1 << indices::bump_texture
};
using all = z3d::structure<
ambient_filter,
diffuse_filter,
specular_filter,
shininess,
alpha,
ambient_filter_texture,
diffuse_filter_texture,
specular_filter_texture,
shininess_texture,
alpha_texture,
bump_texture
>;
constexpr inline auto count = std::tuple_size_v<all>;
} // namespace material_component
DEFINE_ENUM_BITFIELD_OPERATORS(assets::material_components::flags)