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Z3D/include/opengl/handles/matrix_handles.hpp
2024-12-10 13:50:21 +01:00

12 lines
184 B
C++

#pragma once
#include "glm/glm.hpp"
namespace zgl
{
using model_matrix_handle = glm::mat4x4;
using view_matrix_handle = glm::mat4x4;
using projection_matrix_handle = glm::mat4x4;
}