42 lines
1.1 KiB
C++
42 lines
1.1 KiB
C++
#pragma once
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#include "assets/data/material_data.hpp"
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#include "assets/data_stores/material_store.hpp"
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#include "opengl/handles/material_handle.hpp"
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#include <vector>
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#include "assets/data_stores.hpp"
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#include "opengl/metadata/material_metadata.hpp"
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#include "opengl/resource_management/resource_manager.hpp"
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namespace zgl
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{
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class material_manager
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{
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public:
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using store_type = assets::material_store;
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using store_id_type = store_type::id_type;
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using metadata_type = material_metadata;
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using handle_type = material_handle;
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using resource_manager_type = resource_manager<store_id_type, metadata_type>;
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// TODO add reference and const_reference
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using entry_type = std::pair<const handle_type&, const metadata_type&>;
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static constexpr std::size_t min_garbage_collection_count = 4;
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void process(const store_type& materials);
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std::optional<entry_type> get_handle(store_id_type id);
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void collect_garbage(bool force = false);
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protected:
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resource_manager_type m_resource_manager;
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private:
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std::vector<std::pair<store_id_type, const assets::material_data&>> m_material_buffer;
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std::vector<GLuint> m_material_id_buffer;
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};
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}
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