Files
Z3D/include/opengl/shading/uniforms/point_cloud_uniforms.hpp
2025-03-27 19:47:32 +01:00

53 lines
1.2 KiB
C++

#pragma once
#include "opengl/shading/uniform_types/uniform.hpp"
#include "util/enum_bitfield_operators.hpp"
#include <array>
namespace zgl::shading::point_cloud_uniforms
{
enum class flags : std::uint8_t
{
none = 0,
mvp_matrix = 1 << 0,
point_size = 1 << 1,
color = 1 << 2,
model_matrix = 1 << 3,
camera_position = 1 << 4,
rainbow_offset_y = 1 << 5,
rainbow_scale_y = 1 << 6
};
constexpr inline auto mvp_matrix = uniform{ GL_FLOAT_MAT4, 0 };
constexpr inline auto point_size = uniform{ GL_FLOAT, 1 };
constexpr inline auto color = uniform{ GL_FLOAT_VEC4, 2 };
constexpr inline auto model_matrix = uniform{ GL_FLOAT_MAT4, 3 };
constexpr inline auto camera_position = uniform{ GL_FLOAT_VEC3, 4 };
constexpr inline auto rainbow_offset_y = uniform{ GL_FLOAT, 5 };
constexpr inline auto rainbow_scale_y = uniform{ GL_FLOAT, 6 };
constexpr inline auto all = std::array{
mvp_matrix,
point_size,
color,
model_matrix,
camera_position,
rainbow_offset_y,
rainbow_scale_y
};
constexpr inline auto names = std::array{
"mvp_matrix",
"point_size",
"color",
"model_matrix",
"camera_position",
"rainbow_offset_y",
"rainbow_scale_y"
};
}
DEFINE_ENUM_BITFIELD_OPERATORS(zgl::shading::point_cloud_uniforms::flags)