Files
Z3D/include/opengl/resource_management/reference_counter.hpp
2025-03-23 21:11:22 +01:00

20 lines
223 B
C++

#pragma once
#include "GL/glew.h"
namespace zgl
{
class reference_counter
{
public:
using gl_id_type = GLuint;
virtual void add_reference(gl_id_type id) = 0;
virtual void remove_reference(gl_id_type id) = 0;
};
}