20 lines
395 B
GLSL
20 lines
395 B
GLSL
#pragma STAGE: FRAGMENT
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#pragma GEOMETRY: MESH
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#pragma FEATURES: POINT V_L V_RGB V_A LIGHTING U_RGBA
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#pragma STATIC_ENABLE:
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#pragma DYNAMIC_ENABLE: V_L V_RGB V_A LIGHTING U_RGBA
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//------------[ Inputs ]------------//
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layout (location = 0) in vec4 frag_color;
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//------------[ Outputs ]------------//
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layout (location = 0) out vec4 pixel_color;
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void main()
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{
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pixel_color = frag_color;
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}
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