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Z3D/include/opengl/shading/shader_source_set.hpp
2025-03-22 17:40:08 +01:00

22 lines
379 B
C++

#pragma once
#include "features/generic_features.hpp"
namespace zgl::shading
{
struct shader_source_set
{
struct compiled_shader_features_set
{
features::generic::type static_enabled;
features::generic::type dynamic_enable;
};
std::array<compiled_shader_features_set, stage::count> compiled_features{};
std::array<std::uint8_t, stage::count> string_counts{};
};
}