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Z3D/include/opengl/handles/surface_properties_handle.hpp
2024-12-10 13:50:21 +01:00

17 lines
235 B
C++

#pragma once
#include "glm/glm.hpp"
namespace zgl
{
struct surface_properties_handle
{
glm::mat3 filters{
0.1986f, 0.0000f, 0.0000f,
0.5922f, 0.0166f, 0.0000f,
0.5974f, 0.2084f, 0.2084f
};
float shininess{ 100.2237f };
};
}