#pragma once #include "opengl/shader_program_variable.hpp" #include #include "util/enum_bitfield_operators.hpp" #include namespace shader_program::attributes::point_cloud { enum class flags : std::uint8_t { none = 0, position = 1 << 0, normal = 1 << 1, luminance = 1 << 2, color = 1 << 2, alpha = 1 << 3 }; constexpr inline auto position = zgl::shader_program_variable({ GL_FLOAT_VEC3, 0 }, "model_vertex_position"); constexpr inline auto normal = zgl::shader_program_variable({ GL_FLOAT_VEC3, 1 }, "model_vertex_normal"); constexpr inline auto luminance = zgl::shader_program_variable({ GL_FLOAT_VEC3, 1 }, "model_vertex_l"); constexpr inline auto color = zgl::shader_program_variable({ GL_FLOAT_VEC3, 1 }, "model_vertex_rgb"); constexpr inline auto alpha = zgl::shader_program_variable({ GL_FLOAT_VEC3, 1 }, "model_vertex_a"); constexpr inline auto all = std::array{ position, normal, luminance, color, alpha }; constexpr inline auto names = std::array{ "position", "normal", "luminance", "color", "alpha" }; } DEFINE_ENUM_BITFIELD_OPERATORS(shader_program::attributes::point_cloud::flags)