#pragma once #include "dynamic_data_stores/dynamic_material_library_store.hpp" #include "dynamic_data_stores/dynamic_material_store.hpp" #include "dynamic_data_stores/dynamic_mesh_store.hpp" #include "dynamic_data_stores/dynamic_point_cloud_store.hpp" #include "dynamic_data_stores/dynamic_pose_store.hpp" #include "dynamic_data_stores/dynamic_shader_store.hpp" #include "dynamic_data_stores/dynamic_texture_store.hpp" struct dynamic_data_store { dynamic_material_library_store material_libraries; dynamic_material_store materials; dynamic_mesh_store meshes; dynamic_point_cloud_store point_clouds; dynamic_pose_store poses; dynamic_shader_store shaders; dynamic_texture_store textures; };