#pragma once #include #include "assets/dynamic_read_buffers/dynamic_texture_buffer.hpp" #include "assets/dynamic_data_stores/dynamic_texture_store.hpp" #include "opengl/handles/texture_handle.hpp" #include #include "opengl/metadata/texture_metadata.hpp" #include "opengl/resource_management/resource_manager.hpp" namespace zgl { class texture_manager { public: using store_type = dynamic_texture_store; using store_id_type = store_type::id_type; using metadata_type = texture_metadata; using handle_type = texture_handle; using resource_manager_type = resource_manager; using texture_entry_type = std::pair; static constexpr std::size_t min_garbage_collection_count = 4; void process(store_type& store); std::optional get_handle(store_id_type id); void collect_garbage(bool force = false); private: resource_manager_type m_resource_manager; std::vector> m_texture_buffer; std::vector m_texture_id_buffer; }; }