#pragma once #include "assets/data_stores/point_cloud_store.hpp" #include "opengl/resource_management/resource_manager.hpp" #include "opengl/handles/vertex_buffer_handle.hpp" #include "opengl/metadata/point_cloud_vertex_buffer_metadata.hpp" namespace zgl { class point_cloud_vertex_buffer_manager { public: using store_type = assets::point_cloud_store; using store_id_type = store_type::id_type; using metadata_type = point_cloud_vertex_buffer_metadata; using handle_type = vertex_buffer_handle; using resource_manager_type = resource_manager; using entry_type = std::pair; static constexpr std::size_t min_garbage_collection_count = 4; void process(store_type& store); std::optional get_handle(store_id_type id); void collect_garbage(bool force = false); protected: resource_manager_type m_resource_manager; private: std::vector m_point_cloud_buffer; std::vector m_buffer_id_buffer; std::vector m_byte_buffer; }; }