#pragma once #include "glm/glm.hpp" namespace zgl { struct surface_properties_handle { glm::mat3 filters{ 0.1986f, 0.0000f, 0.0000f, 0.5922f, 0.0166f, 0.0000f, 0.5974f, 0.2084f, 0.2084f }; float shininess{ 100.2237f }; }; }