#pragma once #include #include #include #include #include "assets/components/texture_components.hpp" class dynamic_texture_buffer { public: using value_type = std::uint8_t; using dim_type = std::int32_t; using size_type = std::make_signed_t; using difference_type = size_type; using reference = value_type&; using const_reference = const value_type&; using pointer = std::uint8_t*; using const_pointer = const std::uint8_t*; using iterator = pointer; using const_iterator = const_pointer; dynamic_texture_buffer() = default; dynamic_texture_buffer( std::unique_ptr&& data, dim_type width, dim_type height, components::texture::flags components ); dynamic_texture_buffer(const dynamic_texture_buffer&); dynamic_texture_buffer(dynamic_texture_buffer&&) noexcept; [[nodiscard]] dynamic_texture_buffer& operator=(const dynamic_texture_buffer&); [[nodiscard]] dynamic_texture_buffer& operator=(dynamic_texture_buffer&&) noexcept; [[nodiscard]] components::texture::flags components() const; [[nodiscard]] dim_type width() const; [[nodiscard]] dim_type height() const; [[nodiscard]] std::pair dimensions() const; [[nodiscard]] size_type pixel_count() const; [[nodiscard]] size_type component_count() const; [[nodiscard]] size_type size() const; [[nodiscard]] const_iterator begin() const; [[nodiscard]] iterator begin(); [[nodiscard]] const_iterator end() const; [[nodiscard]] iterator end(); [[nodiscard]] const_iterator cbegin() const; [[nodiscard]] const_iterator cend() const; [[nodiscard]] const_pointer data() const; [[nodiscard]] pointer data(); private: std::unique_ptr m_data{ nullptr }; dim_type m_width{ 0 }, m_height{ 0 }; components::texture::flags m_components{ components::texture::flags::none }; }; #define INCLUDE_DYNAMIC_TEXTURE_DATA_IMPLEMENTATION #include "assets/dynamic_read_buffers/dynamic_texture_buffer.ipp" #undef INCLUDE_DYNAMIC_TEXTURE_DATA_IMPLEMENTATION