#pragma once #include "opengl/shader_program_variable.hpp" #include "util/enum_bitfield_operators.hpp" #include #include namespace zgl::shading::attributes::mesh { enum class flags : std::uint8_t { none = 0, position = 1 << 0, normal = 1 << 1, luminance = 1 << 2, color = 1 << 3, alpha = 1 << 4, tex_coord = 1 << 5 }; constexpr inline auto position = shader_program_variable({ GL_FLOAT_VEC3, 0 }, "model_vertex_position"); constexpr inline auto normal = shader_program_variable({ GL_FLOAT_VEC3, 1 }, "model_vertex_normal"); constexpr inline auto luminance = shader_program_variable({ GL_FLOAT, 2 }, "model_vertex_l"); constexpr inline auto color = shader_program_variable({ GL_FLOAT_VEC3, 2 }, "model_vertex_rgb"); constexpr inline auto alpha = shader_program_variable({ GL_FLOAT, 3 }, "model_vertex_a"); constexpr inline auto tex_coord = shader_program_variable({ GL_FLOAT_VEC2, 2 }, "model_vertex_tex_coord"); constexpr inline auto all = std::array{ position, normal, luminance, color, alpha, tex_coord }; constexpr inline auto names = std::array{ "position", "normal", "luminance", "color", "alpha", "tex_coord" }; } DEFINE_ENUM_BITFIELD_OPERATORS(zgl::shading::attributes::mesh::flags)