#pragma STAGE: FRAGMENT #pragma GEOMETRY: POINT_CLOUD #pragma FEATURES: SQUARE V_L V_RGB V_A LIGHTING U_RGBA RAINBOW #pragma FEATURE_TOGGLES: //------------[ Inputs ]------------// layout (location = 0) in vec4 frag_color; //------------[ Outputs ]------------// layout (location = 0) out vec4 pixel_color; void main() { pixel_color = frag_color; }