#pragma once #include #include #include #include #include "assets/components/texture_components.hpp" namespace assets { class texture_data { public: using value_type = std::uint8_t; using dim_type = std::int32_t; using size_type = std::make_signed_t; using difference_type = size_type; using reference = value_type&; using const_reference = const value_type&; using pointer = std::uint8_t*; using const_pointer = const std::uint8_t*; using iterator = pointer; using const_iterator = const_pointer; texture_data() = default; inline texture_data( std::unique_ptr&& data, dim_type width, dim_type height, texture_components::flags components );; inline texture_data(const texture_data&); inline texture_data(texture_data&&) noexcept; [[nodiscard]] inline texture_data& operator=(const texture_data&); [[nodiscard]] inline texture_data& operator=(texture_data&&) noexcept; [[nodiscard]] inline texture_components::flags components() const; [[nodiscard]] inline dim_type width() const; [[nodiscard]] inline dim_type height() const; [[nodiscard]] inline std::pair dimensions() const; [[nodiscard]] inline size_type pixel_count() const; [[nodiscard]] inline size_type component_count() const; [[nodiscard]] inline size_type size() const; [[nodiscard]] inline const_iterator begin() const; [[nodiscard]] inline iterator begin(); [[nodiscard]] inline const_iterator end() const; [[nodiscard]] inline iterator end(); [[nodiscard]] inline const_iterator cbegin() const; [[nodiscard]] inline const_iterator cend() const; [[nodiscard]] inline const_pointer data() const; [[nodiscard]] inline pointer data(); void inline clear(); private: std::unique_ptr m_data{ nullptr }; dim_type m_width{ 0 }, m_height{ 0 }; texture_components::flags m_components{ texture_components::flags::none }; }; } #define INCLUDE_DYNAMIC_TEXTURE_DATA_IMPLEMENTATION #include "assets/data/texture_data.ipp" #undef INCLUDE_DYNAMIC_TEXTURE_DATA_IMPLEMENTATION