#pragma once #include #include #include "assets/components/mesh_vertex_components.hpp" #include "assets/data/mesh_data.hpp" #include "assets/data_stores/material_store.hpp" namespace assets { namespace detail { template struct generic_mesh_view { mesh_vertex_components::flags component_flags; std::span indices; std::tuple...> vertex_component_arrays; std::size_t vertex_count; material_store::id_type material_id; }; } using mesh_view = detail::generic_mesh_view< mesh_vertex_components::position, mesh_vertex_components::normal, mesh_vertex_components::tex_coord, mesh_vertex_components::color, mesh_vertex_components::reflectance >; }