#pragma once #include "opengl/shading/model_geometry.hpp" #include "opengl/shading/shader_stage.hpp" #include "opengl/shading/features/generic_features.hpp" namespace zgl { struct shader_metadata { shading::model_geometry::types geometry; shading::stage::types stage; shading::features::generic::type static_enabled{}; shading::features::generic::type dynamic_enable{}; }; }