#pragma once #include namespace assets { struct surface_properties { std::array ambient_filter{ 0.7f, 0.7f, 0.7f }; std::array diffuse_filter{ 0.466f, 0.466f, 0.7922f }; std::array specular_filter{ 0.5974f, 0.2084f, 0.2084f }; float shininess{ 100.2237f }; }; }