#pragma once #include "prefetch_lookups/material_library_prefetch_lookup.hpp" #include "prefetch_lookups/material_prefetch_lookup.hpp" #include "prefetch_lookups/mesh_prefetch_lookup.hpp" #include "prefetch_lookups/point_cloud_prefetch_lookup.hpp" #include "prefetch_lookups/pose_prefetch_lookup.hpp" #include "prefetch_lookups/shader_prefetch_lookup.hpp" #include "prefetch_lookups/texture_prefetch_lookup.hpp" namespace assets { struct prefetch_lookup { texture_prefetch_lookup textures; material_library_prefetch_lookup material_libraries; material_prefetch_lookup materials; mesh_prefetch_lookup meshes; pose_prefetch_lookup poses; point_cloud_prefetch_lookup point_clouds; shader_source_prefetch_lookup shader_sources; }; }