#pragma once #include "assets/data/material_data.hpp" #include "assets/data_stores/material_store.hpp" #include "opengl/handles/material_handle.hpp" #include #include "assets/data_stores.hpp" #include "opengl/metadata/material_metadata.hpp" #include "opengl/resource_management/resource_manager.hpp" namespace zgl { class material_manager { public: using store_type = assets::material_store; using store_id_type = store_type::id_type; using metadata_type = material_metadata; using handle_type = material_handle; using resource_manager_type = resource_manager; // TODO add reference and const_reference using entry_type = std::pair; static constexpr std::size_t min_garbage_collection_count = 4; void process(const store_type& materials); std::optional get_handle(store_id_type id); void collect_garbage(bool force = false); protected: resource_manager_type m_resource_manager; private: std::vector> m_material_buffer; std::vector m_material_id_buffer; }; }