#pragma once #include "config/primitives.hpp" namespace assets { namespace identifier_uuids { enum : int { material, material_library, mesh, point_cloud, pose, pose_list, shader_source, texture }; } using material_id = z3d::identifier; using material_library_id = z3d::identifier; using mesh_id = z3d::identifier; using point_cloud_id = z3d::identifier; using pose_id = z3d::identifier; using pose_list_id = z3d::identifier; using shader_source_id = z3d::identifier; using texture_id = z3d::identifier; }