Fixed bugs in lazy shader compilation.
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@@ -65,7 +65,7 @@ std::optional<mesh_batch_renderer::id_type> mesh_batch_renderer::add(
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ztu::logger::debug("vertex_comps: %", std::bitset<32>{ static_cast<unsigned long long>(static_cast<int>(vertex_comps)) });
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ztu::logger::debug("material_comps: %", std::bitset<32>{ static_cast<unsigned long long>(static_cast<int>(material_comps)) });
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ztu::logger::debug("lit reqs: %", std::bitset<32>{ static_cast<unsigned long long>(static_cast<int>(shader_program::capabilities::mesh::lit.uniforms)) });
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ztu::logger::debug("lit reqs: %", std::bitset<32>{ static_cast<unsigned long long>(static_cast<int>(shader_program::features::mesh::lit.uniforms)) });
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for (std::size_t i{}; i != requirements::mesh::all.size(); ++i)
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