Fixed bugs in lazy shader compilation.
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@@ -1,8 +1,8 @@
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#pragma STAGE: FRAGMENT
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#pragma GEOMETRY: POINT_CLOUD
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#pragma FEATURES: SQUARE V_L V_RGB V_A LIGHTING U_RGBA RAINBOW
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#pragma FEATURE_TOGGLES:
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#pragma STATIC_ENABLE:
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#pragma DYNAMIC_ENABLE: V_L V_RGB V_A LIGHTING U_RGBA RAINBOW
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//------------[ Inputs ]------------//
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layout (location = 0) in vec4 frag_color;
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