Fixed bugs in lazy shader compilation.

This commit is contained in:
zy4n
2025-03-03 20:45:30 +01:00
parent 925125e99b
commit fde6a2fd7b
26 changed files with 234 additions and 321 deletions

View File

@@ -1,7 +1,8 @@
#pragma STAGE: FRAGMENT
#pragma GEOMETRY: MESH
#pragma FEATURES: FACE LINE V_L V_RGB V_A LIGHTING TEXTURE U_RGBA
#pragma FEATURE_TOGGLES: LIGHTING TEXTURE
#pragma STATIC_ENABLE: LIGHTING TEXTURE
#pragma DYNAMIC_ENABLE: FACE LINE V_L V_RGB V_A U_RGBA
//------------[ Uniforms ]------------//

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@@ -1,7 +1,8 @@
#pragma STAGE: FRAGMENT
#pragma GEOMETRY: MESH
#pragma FEATURES: POINT V_L V_RGB V_A LIGHTING U_RGBA
#pragma FEATURE_TOGGLES:
#pragma STATIC_ENABLE:
#pragma DYNAMIC_ENABLE: V_L V_RGB V_A LIGHTING U_RGBA
//------------[ Inputs ]------------//

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@@ -1,8 +1,8 @@
#pragma STAGE: FRAGMENT
#pragma GEOMETRY: POINT_CLOUD
#pragma FEATURES: SQUARE V_L V_RGB V_A LIGHTING U_RGBA RAINBOW
#pragma FEATURE_TOGGLES:
#pragma STATIC_ENABLE:
#pragma DYNAMIC_ENABLE: V_L V_RGB V_A LIGHTING U_RGBA RAINBOW
//------------[ Inputs ]------------//
layout (location = 0) in vec4 frag_color;

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@@ -1,8 +1,8 @@
#pragma STAGE: VERTEX
#pragma GEOMETRY: MESH
#pragma FEATURES: FACE LINE V_L V_RGB V_A LIGHTING TEXTURE U_RGBA
#pragma FEATURE_TOGGLES: V_L V_RGB V_A LIGHTING TEXTURE U_RGBA
#pragma STATIC_ENABLE: V_L V_RGB V_A LIGHTING TEXTURE U_RGBA
#pragma DYNAMIC_ENABLE: FACE LINE
#ifdef V_L
#ifdef V_RGB

View File

@@ -1,8 +1,8 @@
#pragma STAGE: VERTEX
#pragma GEOMETRY: MESH
#pragma FEATURES: POINT V_L V_RGB V_A LIGHTING U_RGBA
#pragma FEATURE_TOGGLES: V_L V_RGB V_A LIGHTING U_RGBA
#pragma STATIC_ENABLE: V_L V_RGB V_A LIGHTING U_RGBA
#pragma DYNAMIC_ENABLE:
#ifdef V_L
#ifdef V_RGB

View File

@@ -1,8 +1,8 @@
#pragma STAGE: VERTEX
#pragma GEOMETRY: POINT_CLOUD
#pragma FEATURES: SQUARE V_L V_RGB V_A LIGHTING U_RGBA RAINBOW
#pragma FEATURE_TOGGLES: V_L V_RGB V_A LIGHTING U_RGBA RAINBOW
#pragma STATIC_ENABLE: V_L V_RGB V_A LIGHTING U_RGBA RAINBOW
#pragma DYNAMIC_ENABLE:
#ifdef V_L
#ifdef V_RGB