Fixed bugs in lazy shader compilation.
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@@ -7,7 +7,7 @@
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namespace shader_program::uniforms::mesh
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{
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enum class flags : unsigned
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enum class flags : std::uint16_t
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{
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none = 0,
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mvp_matrix = 1 << 0,
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@@ -6,7 +6,7 @@
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namespace shader_program::uniforms::point_cloud
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{
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enum class flags : unsigned
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enum class flags : std::uint8_t
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{
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none = 0,
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mvp_matrix = 1 << 0,
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