Fixed bugs in lazy shader compilation.
This commit is contained in:
@@ -35,7 +35,7 @@ constexpr inline type texture = 7;
|
||||
constexpr inline type uniform_color = 8;
|
||||
}
|
||||
|
||||
enum class flags : unsigned
|
||||
enum class flags : std::uint16_t
|
||||
{
|
||||
none = 0,
|
||||
face = 1 << indices::face,
|
||||
@@ -46,7 +46,7 @@ enum class flags : unsigned
|
||||
alpha = 1 << indices::alpha,
|
||||
lighting = 1 << indices::lighting,
|
||||
texture = 1 << indices::texture,
|
||||
uniform_color = 1 << indices::uniform_color,
|
||||
uniform_color = 1 << indices::uniform_color
|
||||
};
|
||||
|
||||
constexpr inline auto face = type{
|
||||
|
||||
Reference in New Issue
Block a user